Tuesday, January 25, 2011
computational geometry
http://research.engineering.wustl.edu/~pless/546/
http://research.engineering.wustl.edu/~pless/506/l11w.html - can change the lecture numbers
http://www.cs.umd.edu/~mount/754/Lects/754lects.pdf - lecture conspects
http://research.engineering.wustl.edu/~pless/506/l11w.html - can change the lecture numbers
http://www.cs.umd.edu/~mount/754/Lects/754lects.pdf - lecture conspects
Wednesday, January 12, 2011
Monday, November 15, 2010
Monday, August 2, 2010
Colloid begins
The game idea is a blue bubble that falls on planet and starts to spread. The locals are trying to burn out the goo, so you control the flow direction, accumulation, temperature and other goo's properties to overwhelm the defenses. Some articles for goo simulation:
Good overview:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
Some algorithmics:
http://www.colinbraley.com/Pubs/FluidSimColinBraley.pdf
Good overview:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
Some algorithmics:
http://www.colinbraley.com/Pubs/FluidSimColinBraley.pdf
Monday, May 24, 2010
Saturday, March 20, 2010
Obstacle in range
Used http://stackoverflow.com/questions/1073336/circle-line-collision-detection article as reference for line-circle intersection.
Following code extracts the part of line that is inside a circle:
Following code extracts the part of line that is inside a circle:
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